Interview

Episode 481 – Becoming A Creative Luminary with Voice Actor Laura Holley

In this episode Mark interviews Laura Holley, a Utah-based voice actor and speculative fiction writer whose passion for storytelling began with her first stage performance at seven years old.

Prior to the main content, Mark shares comments from recent episodes, a personal update, and a word about this episode’s sponsor.

This episode is sponsored by an affiliate link to Manuscript Report. Use code MARK10 at checkout and save 10% off your own personalized report.

In the interview, Mark and Laura talk about:

  • Laura getting into theatre in the second grade and the first role that she played
  • The power of playing a villain really well and how fun it is to play (in both acting and voice acting) the antagonist
  • Transitioning into the role of voice actor
  • The early decision between two roles Laura held in high regard: Hollywood actress and stay-at-home mom
  • Recognizing that she could get involved in voice acting from home
  • Paying for a voice acting program early on during the pandemic
  • The term “creative catalyst” that Orna Ross mentioned in Episode and Laura’s term “creative luminary”
  • Different techniques that can be used when performing audiobooks and voice acting
  • How acting can inform one’s writing
  • And more…

After the interview Mark reflects on a few things that Laura mentioned.

Links of Interest:

Laura Holley is a Utah-based voice actor and speculative fiction writer. Her passion for storytelling began with her first stage performance at seven years old. Trained by vocal coaches Jessica Straus and Glad Klassen and writing mentor Wulf Moon, she brings depth and richness to every story with her voice or her pen. When not creating new worlds in her private studio, she’s often in her home’s hidden game room—plotting to conquer them.


The introductory, end, and bumper music for this podcast (“Laser Groove”) was composed and produced by Kevin MacLeod of www.incompetech.com and is Licensed under Creative Commons: By Attribution 3.0

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